POV-Ray : Newsgroups : povray.general : Solid meshes in CSG : Re: Solid meshes in CSG Server Time
30 Jul 2024 22:22:49 EDT (-0400)
  Re: Solid meshes in CSG  
From: SharkD
Date: 11 Dec 2008 16:30:01
Message: <web.494186027b08f33beb2e5c3e0@news.povray.org>
"SharkD" <nomail@nomail> wrote:
> Nicolas Alvarez <nic### [at] gmailcom> wrote:
> > SharkD wrote:
> > > If you look closely at the intersection you'll see that the object is not
> > > solid (there are no walls). Instead, it seems to work more like
> > > clipped_by.
> >
> > Are there walls in the difference?
>
> Yes. I provided links to the renders in my message, so you can see for yourself.
>
> In beta 29 the results are similar, except the road surface is missing a pigment
> (which I'm actually not worried about).
>
> -Mike

No! The walls aren't there. I was fooled the optical illusion. I wonder how you
are supposed to get the walls to appear (in either case).

-Mike


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