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"SharkD" <nomail@nomail> wrote:
> This is exactly the behavior I was expecting, however in my tests this isn't in
> fact the case. See my previous post.
>
> -Mike
Here's a simple example. The intersection works; but change the intersection to
a difference and it's wonky.
-Mike
camera
{
location -z * 6
look_at 0
right x*image_width/image_height
rotate x * 30
rotate y * -30
}
light_source
{
<-3, 9, -3>
color rgb 1
parallel
}
plane
{
y, 0
pigment {color rgbt <0,0,1,1/4,>}
}
difference
{
box
{
-1, 1
}
mesh
{
smooth_triangle { 0, y, x, y, z, y}
inside_vector y
translate y*2
}
pigment {color rgbt <1,1,1,1/4,>}
}
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