POV-Ray : Newsgroups : povray.general : Solid meshes in CSG : Re: Solid meshes in CSG Server Time
30 Jul 2024 20:27:03 EDT (-0400)
  Re: Solid meshes in CSG  
From: SharkD
Date: 11 Dec 2008 16:00:01
Message: <web.49417efb7b08f33b2e86a68c0@news.povray.org>
Nicolas Alvarez <nic### [at] gmailcom> wrote:
> SharkD wrote:
> > If you look closely at the intersection you'll see that the object is not
> > solid (there are no walls). Instead, it seems to work more like
> > clipped_by.
>
> Are there walls in the difference?

Yes. I provided links to the renders in my message, so you can see for yourself.

In beta 29 the results are similar, except the road surface is missing a pigment
(which I'm actually not worried about).

-Mike


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