POV-Ray : Newsgroups : povray.general : Solid meshes in CSG : Re: Solid meshes in CSG Server Time
30 Jul 2024 20:19:33 EDT (-0400)
  Re: Solid meshes in CSG  
From: SharkD
Date: 11 Dec 2008 16:00:00
Message: <web.49417e737b08f33b2e86a68c0@news.povray.org>
"SharkD" <nomail@nomail> wrote:
> I've done some tests with my mesh, and difference seems to work OK, but
> intersections doesn't work so great.
>
> http://i421.photobucket.com/albums/pp292/SharkD2161/Support/gh_test_difference.png
> http://i421.photobucket.com/albums/pp292/SharkD2161/Support/gh_test_intersection.png
>
> If you look closely at the intersection you'll see that the object is not solid
> (there are no walls). Instead, it seems to work more like clipped_by.
>
> -Mike

I tried nesting the first difference within another difference, but the result
is the same.

-Mike


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