POV-Ray : Newsgroups : povray.general : Solid meshes in CSG : Re: Solid meshes in CSG Server Time
30 Jul 2024 20:21:08 EDT (-0400)
  Re: Solid meshes in CSG  
From: SharkD
Date: 11 Dec 2008 15:30:00
Message: <web.494177be7b08f33bbbbc4aa30@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
>   To understand how this works, the simplest case would be eg. a mesh with
> one single triangle. Let's say this triangle is on the xz-plane (with the
> y coordinates of the vertices being all 0), and an "inside_vector y".
> Basically this mesh now forms an infinite triangular prism solid (which
> extends from y=0 towards the negative y axis direction). It's just that
> this "prism" as only the "end cap" (the triangle in question) but no
> visible "walls". However, in CSG it will behave like it had them.

This is exactly the behavior I was expecting, however in my tests this isn't in
fact the case. See my previous post.

-Mike


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