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Warp <war### [at] tag povray org> wrote:
> To understand how this works, the simplest case would be eg. a mesh with
> one single triangle. Let's say this triangle is on the xz-plane (with the
> y coordinates of the vertices being all 0), and an "inside_vector y".
> Basically this mesh now forms an infinite triangular prism solid (which
> extends from y=0 towards the negative y axis direction). It's just that
> this "prism" as only the "end cap" (the triangle in question) but no
> visible "walls". However, in CSG it will behave like it had them.
This is exactly the behavior I was expecting, however in my tests this isn't in
fact the case. See my previous post.
-Mike
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