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"clipka" <nomail@nomail> wrote:
> Hm... what do you need a completely flat mesh for?
>
> Anyway, if it's OK for you to get unexpected effects *above* the mesh for
> differences and intersections (I guess unions shouldn't be too problematic in
> this respect) then you'd want an inside_vector of -y, i.e. pointing *downward*.
I've done some tests with my mesh, and difference seems to work OK, but
intersections doesn't work so great.
http://i421.photobucket.com/albums/pp292/SharkD2161/Support/gh_test_difference.png
http://i421.photobucket.com/albums/pp292/SharkD2161/Support/gh_test_intersection.png
If you look closely at the intersection you'll see that the object is not solid
(there are no walls). Instead, it seems to work more like clipped_by.
-Mike
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