POV-Ray : Newsgroups : povray.general : Solid meshes in CSG : Re: Solid meshes in CSG Server Time
30 Jul 2024 20:28:39 EDT (-0400)
  Re: Solid meshes in CSG  
From: SharkD
Date: 11 Dec 2008 11:50:00
Message: <web.494144ab7b08f33b4c7ecb060@news.povray.org>
"clipka" <nomail@nomail> wrote:
> Hm... what do you need a completely flat mesh for?
>
> Anyway, if it's OK for you to get unexpected effects *above* the mesh for
> differences and intersections (I guess unions shouldn't be too problematic in
> this respect) then you'd want an inside_vector of -y, i.e. pointing *downward*.

I've done some tests with my mesh, and difference seems to work OK, but
intersections doesn't work so great.

http://i421.photobucket.com/albums/pp292/SharkD2161/Support/gh_test_difference.png
http://i421.photobucket.com/albums/pp292/SharkD2161/Support/gh_test_intersection.png

If you look closely at the intersection you'll see that the object is not solid
(there are no walls). Instead, it seems to work more like clipped_by.

-Mike


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