POV-Ray : Newsgroups : povray.general : Solid meshes in CSG : Re: Solid meshes in CSG Server Time
30 Jul 2024 14:28:29 EDT (-0400)
  Re: Solid meshes in CSG  
From: clipka
Date: 11 Dec 2008 10:05:00
Message: <web.49412be27b08f33bf708085d0@news.povray.org>
"SharkD" <nomail@nomail> wrote:
> "clipka" <nomail@nomail> wrote:
> My mesh is completely flat. If anything lying above the mesh upward until
> infinity is considered "inside", that's OK.

Hm... what do you need a completely flat mesh for?

Anyway, if it's OK for you to get unexpected effects *above* the mesh for
differences and intersections (I guess unions shouldn't be too problematic in
this respect) then you'd want an inside_vector of -y, i.e. pointing *downward*.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.