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"clipka" <nomail@nomail> wrote:
> If the mesh is open I'd expect whacky results from CSG operations. For example,
> if you intersect an open mesh and a solid object, the resulting object will
> *not* behave like a "cut-out" piece of the mesh; instead, I'd expect certain
> parts of the other object's surface to be visible as well, namely all those
> areas where a ray, when shot along the inside vector, would enter through a
> "hole" into the inside of the mesh. (This is just a guess, but be prepared to
> get something like this or similar.)
My mesh is completely flat. If anything lying above the mesh upward until
infinity is considered "inside", that's OK.
Also, where do I put the "inside_vector" statement? Inside the triangle, or
inside the mesh?
-Mike
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