=?ISO-8859-1?Q?J=F6rg_=27Yadgar=27_Bleimann?= <yaz### [at] gmx de> wrote:
> High!
>
> SharkD schrieb:
>
> > Have you tried using the "smooth" statement in heightfields?
>
> I did, but I would like to go for REAL smooth surfaces, not just
> "cosmetic" normal tricks!
>
> See you in Khyberspace!
>
> Yadgar
Wow! Stupid me, I thought POV did actual surface subdivision in this case.
-Mike
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