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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> If you want to make a light source visible (like the Sun) there is a very
> clever little trick invented by Sam Benge back in 2004:
>
> Just place a cylinder starting at the camera location and ending at the
> light source location, use open, hollow, no_shadow, pigment {rgbt 1}, and
> some appropriate finish. This works very, very well (thanks again, Sam!)
>
> Thomas
The scene I'm working on is indoors, and you'd only see the sun through the
windows. I was planning on calculating the proper disc size for a realistic sun
based on the scale of the scene, though, but haven't gotten around to doing it
yet.
-Mike
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