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"clipka" <nomail@nomail> wrote:
> Because this is poorly documented, I can only speak from my experience. The
> position of the looks_like object seems to be given *relative* to the light
> sorce (and probably the same for rotation). So a sphere { <0,0,0>, 1 } will
> appear right where the light source is.
>
> However, because of the poor documentation I'd recommend using a separate object
> instead, using no_shadow to make the light shine through. It will have the same
> effect, but with well-documented control over the object's placement.
Ah, I used to have problems with this also. What I typically do is create both
the object and the light source at (or around) <0,0,0> and translate them
together at the end.
Reactor
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