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"SharkD" <nomail@nomail> wrote:
> 1) If I use the looks_like statement, do I need to display the object
> separately, or is it enough to simply define the object within the statement
> itself?
It is enough to specify the object in the looks_like.
> 2) Do I need to specify absolute coordinates within the scene for both the
> object and the light source, or just for one? I.e., if the light source is
> located at <3,2,5>, then do I need to translate both the light source and the
> object to these coordinates?
Because this is poorly documented, I can only speak from my experience. The
position of the looks_like object seems to be given *relative* to the light
sorce (and probably the same for rotation). So a sphere { <0,0,0>, 1 } will
appear right where the light source is.
However, because of the poor documentation I'd recommend using a separate object
instead, using no_shadow to make the light shine through. It will have the same
effect, but with well-documented control over the object's placement.
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