"clipka" <nomail@nomail> wrote:
> Seen this, too. I seem to get things like this sporadically with MegaPOV 1.2.1
> when I do too much file opening while it's parsing the scene file. Especially
> when I open some other big file in the PoV GUI, and at the same time the scene
> file parser needs to open an image or include file. Seems like it's hitting
> some number-of-open-files limit.
>
> Don't know about official PoV 3.6 or the 3.7 beta, because I haven't used them
> much with huge scenes.
>
> I don't think it's related to SSE2 in any way.
>
> It *may* be possible though that the SSE2 version is compiled with other
> differences in compiler settings that have an effect on this.
If I don't use SSE2 do I still benefit from having two cores?
-Mike
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