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"clipka" <nomail@nomail> wrote:
> In a slightly bigger nutshell, SSE2 is a processor extension to speed up vector
> math, by providing commands to apply a basic operation - like multiplication or
> addition - to multiple numbers at the same time, and other handy things like a
> combined multiply-add command which is a great help for matrix operations.
>
> So it's a kind of parallel processing on a very small scale (which you get on
> top of the large-scale parallel processing provided by the dual core).
>
> The older SSE did basically the same, but only for vectors comprised of
> single-precision floats or integers, which is not enough for PoV-ray; SSE2 does
> this for the double-precision floating points used by PoV-ray.
I keep getting weird errors when using SSE2, along the lines of (not verbatim!):
"Unknown internal error!"
"Can't find source file."
I did manage to get the scene to render twice, though.
I'm using the non-SSE2 executable now, and it seems to be working without
problems. At least, it worked the first and only time, and hasn't stopped
rendering yet.
-Mike
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