"Kirk Andrews" <kir### [at] tektonartcom> wrote:
> I've struggled for a long time to try and achieve an erosion effect in POV that
> is the least bit convincing. I'm still not there, but perhaps I've made some
> headway. I've been using proximity functions to simulation a little erosion.
> Maybe you know some better ways?
I stumbled across this a while ago:
http://geomorph.sourceforge.net/crack_network/en/The%20Crack%20Network%20Tool.html
I can't comment as to the technique's competence, as I know next to nothing
about the subject.
-Mike
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