I'm trying to recreate this awesome scene:
http://darkaan.deviantart.com/art/Light-Balls-v-2-1680x1050-67946500
Any ideas on how to reproduce the blurred light relections / (phongs?) without
taking years to render would be appreciated.
I've modelled with a light source within each ball, but this is highly
processor-intensive, prob due to the large number of light sources. Is there
any other way to acheive the effect?
Thanks,
Robin
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