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"Dre" <and### [at] gmailcom> wrote:
> "stbenge" <THI### [at] hotmailcom> wrote in message
> news:4934b72f@news.povray.org...
> > They are manually rounded off using cylinders, torii and spheres. There's
> > an object pattern trick for making edges look rounded using surface
> > normals, but it doesn't work too well with most objects.
>
> Ahhh so it is manual, I thought I was heading down the wrong track doing it
> manually becuase it is so much work!
It is much work and is not really the "right path". But is also as much ego
boosting as assembly programming. ;)
These things are called beveled edges in the polygonal world and come out as
fluidly and painlessly as pouring milk in a glass... I wish there was some
automatic way of doing them in regular CSG, but that is really a very old
wish...
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