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"clipka" <nomail@nomail> wrote:
> It gets weirder and weirder... I see only two instances of "outward" bumps in
> the whole picture, and they're NOT consistent between copies, and I do see
> "sideways" bumps (looking like they were illuminated from the side instead of
> head-on) in exactly 50% of all bump-mapped dents.
I'm now having trouble seeing consistency again, my mind is playing tricks. I
think we're probably all seeing the same thing, but interpreting it differently
(there's a couple of Escher drawings that do this deliberately). I'm going to
play with the lighting... I'll get back to you.
> Which POV version are you using?
3.6.1c.icl8.win32 - from the splash screen. Far more info than you need, I'm
sure. :)
> Never mind the chevrons: I did a subdivision step when exporting the mesh to
> POV, which introduced this distortion. I didn't bother about fixing that.
Ah, right. Just thought I'd check.
Bill
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