"Tim Attwood" <tim### [at] comcastnet> wrote:
>
> Some of the normals on your mesh triangles are inverted,
> you are looking at the back side of them.
Doesn't shed a good light on the mesh editor I'm using for export to PoV-ray...
yet mesh2 objects are just collections of triangles anyway, so should that
matter?
At worst I'd expect that to cause bumps to go inside-out - but not "sideways".
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