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"clipka" <nomail@nomail> wrote:
> Notice how some of the dents do not only bulge outwards instead of inwards -
> some even go "SIDEWAYS" somehow. You gotta see this to know what I mean.
>
> Also notice how this changes for even the very same dent, depending on the
> orientation of the whole object.
Yes, I'm seeing all of those effects too, though only on the dark-gray cubes
(the ones using uv_vector bump_map). The rest look OK to my eyes. Sorry I can't
offer a suggestion; I'm certainly not a uv_mapping expert.
I fiddled around with the lights and camera, but the effects don't go away.
It *kind of* looks like the odd directional effect is 'locked into' the gray
cube, varying with the orientation of it. Hard to describe. As if the normal
is ignoring the light_source direction, OR picking up the light from *some*
angle and just sticking it on the cube and reusing it. Only a guess, though.
Ken W.
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