POV-Ray : Newsgroups : povray.general : Tiling hexagons : Re: Tiling hexagons Server Time
30 Jul 2024 22:26:10 EDT (-0400)
  Re: Tiling hexagons  
From: SharkD
Date: 20 Nov 2008 19:45:00
Message: <web.492603891539762d5c688edf0@news.povray.org>
Now that I know the aspect ratio, I just have to do some more trig and figure
out the area of the scene to render. What I've actually done is create a
horizontal plane with a checker pattern and rotate the camera so that the
checker pattern appears to cross at 60 and 120 degree angles. This probably
just involves reversing the camera transformations.

-Mike


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