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"Trevor G Quayle" <Tin### [at] hotmail com> wrote:
> There is no correction to calculate, just set your camera vectors to the proper
> ratios for the actual hex pattern.
Awesome! Thanks!
> You are right about the ratio. The 2:2cos(30) ratio I've been using is the
> ratio of hex width to height, but for tiling of a hex pattern it should be
> 3:2cos(30) or 2cos(30):1.
Actually, you were correct to begin with!!!! :) I looked at it again and
realized the method I described only reproduces the "isometric" pattern of
intersecting lines (which is sufficient for my needs). To reproduce the actual
*hexagon* in its entirety you need to take things a step further:
http://img505.imageshack.us/img505/1909/tileablehexagon2rn5.png
> To get the values I basically just used an excel spreadsheet to calculate and
> tabulate the values.
Thanks for the tip! I was hoping for an algorithmic approach, but I guess
there's no real need to go to all that effort.
Thanks again!
-Mike
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