POV-Ray : Newsgroups : povray.general : Cheapest possible primitive? : Re: Cheapest possible primitive? Server Time
30 Jul 2024 16:20:20 EDT (-0400)
  Re: Cheapest possible primitive?  
From: SharkD
Date: 14 Nov 2008 17:40:01
Message: <web.491dfdd1e403b977d9463f370@news.povray.org>
Dan Connelly <djc### [at] yahoocom> wrote:
> David Buck wrote:
> > SharkD wrote:
> >> For testing purposes I would like to plot a large number of objects
> >> using a
> >> function. I want the scene to render as quickly as possible. Which
> >> primitive
> >> should I choose? What other settings should I enable/disable?
> >>
> >> -Mike
> >>
> >>
> >
> > Spheres would be the cheapest shape. Obviously turning off reflection
> > and refraction would make it faster. If you also turn off diffuse and
> > turn up ambient there would be no need for shadow calculations and no
> > need for light sources.   You'd get a very boring rendering (just
> > colored circles) but it would render quickly.
> >
> > David Buck
>
> A quick way to reduce rendering time is by decreasing the quality setting (+Q from
the command line).
>
> The example in the POV docs of implementing a ray tracer in the SDL uses only
spheres, I believe.  With spheres you c
an do planes, then with a CSG you can do basically anything.
>
> Dan


OK, thanks!


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