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"Bridgeofstraws" <bri### [at] inbox com> wrote:
> Hello,
>
> I have been working on a jet fighter model for over 6 months now and I have come
> to the point where it is worthy to be animated. The only thing is, I have no
> idea where the rotation point of the plane should be. Let me elaborate. From
> my understanding, an airplane may rotate along the yaw axis (the rotation the
> rudder controls), the roll axis (which is controlled by the ailerons), and last
> the pitch axis (controlled by the elevators). In most diagrams I've seen these
> three axis of rotation meet at a single point and this is the point I don't
> know how to find. My only guess is that it would be the centroid. Any help
> would be greatly appreciated.
>
> Bridgeofstraws
CG is somewhere in the wings depending on the sweep. I don't see why you need
perfection here. somewhere behind the wing's leading edge is your pivot point
hold a model by its wing tips, it should be fairly well balanced.
Here's my CSG transport (3hrs total more or less), looking forward to another.
links are here, pic and mpg:
http://home.earthlink.net/~openuniverse/
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