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Dan Connelly <djc### [at] yahoo com> wrote:
> S
> >> #declare fn_A =
> >> function {
> >> pow(x/Scene_scale+1/2,2) +
> >> pow(y/Scene_scale+1/2,2) +
> >> pow(z/Scene_scale+1/2,2) -
> >> 1 };
> >>
> >> etc?
> >
> > Could you please explain why?
> >
> > -Mike
> >
>
> So the function "spreads out" as the multiplication factor changes, but that the
value at a given scaled value of (x,
y,z) doesn't change.
I can't argue as to its merits. It is simply the function I copied from the
isosurface tutorial.
-Mike
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