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Dan Connelly <djc### [at] yahoo com> wrote:
> SharkD wrote:
>
> > #declare Blob_threshold = 0.5;
> > #declare Blob_start = 1;
> > #declare fn_A = function { pow(x+Scene_scale/2,2) + pow(y+Scene_scale/2,2) +
> > pow(z+Scene_scale/2,2) - pow(Scene_scale,2) };
> > #declare fn_B = function { pow(x-Scene_scale/2,2) + pow(y-Scene_scale/2,2) +
> > pow(z-Scene_scale/2,2) - pow(Scene_scale,2) };
> > #declare fn_C = function { Blob_start + Blob_threshold }
>
>
> Shouldn't this be something like:
>
> #declare fn_A =
> function {
> pow(x/Scene_scale+1/2,2) +
> pow(y/Scene_scale+1/2,2) +
> pow(z/Scene_scale+1/2,2) -
> 1 };
>
> etc?
Could you please explain why?
-Mike
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