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The problem is that I basically am creating a model in which I have an egg crate
pattern interface between two different liquids. I used isosurface to create
the two different regions. Just putting them on top of each other (or close to
eachother) does not work properly (I see the interface even if I make the two
regions have the same ior). I actually have scratched my head a while trying
to make the interface "disappear" when the two regions have the same ior as it
should. I noticed that if I overlap by a very little amount it seems to work
perfectly. Actually, if it randomly chose a ior it might be fine since it is
such a tiny region. I would just like to know what it is doing. Maybe it
chooses which ever is listed first or something, depends on how the merge
routine is written I guess?
-Mike
Dan Connelly <djc### [at] yahoo com> wrote:
> Mike wrote:
> > I have two transparent objects that I have merged together. I am a bit confused
> > how it is dealing with the fact that the two objects have different refractive
> > indices. Does it just pick one and if so which one?
> >
>
> To my understanding, you never want the program to "pick one", or the results are
unpredictable, typically manifested
with pixel-level spot patterns. Merged structures with different internal media
should be non-overlapping.
>
> Merge works best with overlapping structures when a single internal media field is
applied to the aggregated merged m
eta-object.
>
> Dan
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