POV-Ray : Newsgroups : povray.general : Confused about how Merge deals with overlap region : Re: Confused about how Merge deals with overlap region Server Time
30 Jul 2024 16:26:03 EDT (-0400)
  Re: Confused about how Merge deals with overlap region  
From: Mike
Date: 7 Nov 2008 21:55:00
Message: <web.4914fed612932d0bc6b158600@news.povray.org>
The problem is that I basically am creating a model in which I have an egg crate
pattern interface between two different liquids.  I used isosurface to create
the two different regions.  Just putting them on top of each other (or close to
eachother) does not work properly (I see the interface even if I make the two
regions have the same ior).  I actually have scratched my head a while trying
to make the interface "disappear" when the two regions have the same ior as it
should.  I noticed that if I overlap by a very little amount it seems to work
perfectly.  Actually, if it randomly chose a ior it might be fine since it is
such a tiny region.  I would just like to know what it is doing.  Maybe it
chooses which ever is listed first or something, depends on how the merge
routine is written I guess?

-Mike


Dan Connelly <djc### [at] yahoocom> wrote:
> Mike wrote:
> > I have two transparent objects that I have merged together.  I am a bit confused
> > how it is  dealing with the fact that the two objects have different refractive
> > indices.  Does it just pick one and if so which one?
> >
>
> To my understanding, you never want the program to "pick one", or the results are
unpredictable, typically manifested
 with pixel-level spot patterns.  Merged structures with different internal media
should be non-overlapping.
>
> Merge works best with overlapping structures when a single internal media field is
applied to the aggregated merged m
eta-object.
>
> Dan


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