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hi all,
thank you for your responses! I thought of the stacked box methos myself but I
hoped ther ewould be something much more easier! well anyway: he is what I
accomplished so far:
#include "colors.inc"
sphere { // IOR < 1
<0,0,0> ,1.5
pigment {
color Black
}
}
plane{
< 0, -1, 0>, 2
pigment {
color White
}
finish {
ambient 0.7
diffuse 0.7
}
}
box {
< -20, -2, 15 >,
< 20, -1.9, -15 >
pigment {
color White filter 1
}
finish {
phong 1
refraction 1.0
}
interior {
ior 1.1
}}
box {
< -20, -1.9, 15 >,
< 20, -1.8, -15 >
pigment {
color White filter 1
}
finish {
phong 1
refraction 1.0
}
interior {
ior 1.2
}}
box {
< -20, -1.8, 15 >,
< 20, -1.7, -15 >
pigment {
color White filter 1
}
finish {
phong 1
refraction 1.0
}
interior {
ior 1.3
}}
box {
< -20, -1.7, 15 >,
< 20, -1.6, -15 >
pigment {
color White filter 1
}
finish {
phong 1
refraction 1.0
}
interior {
ior 1.4
}}
box {
< -20, -1.6, 15 >,
< 20, -1.5, -15 >
pigment {
color White filter 1
}
finish {
phong 1
refraction 1.0
}
interior {
ior 1.5
} }
box {
< -20, -1.5, 15 >,
< 20, 100, -15 >
pigment {
color White filter 1
}
finish {
phong 1
refraction 1.0
}
interior {
ior 1.6
}}
background {
color SkyBlue
}
camera {
location -1.5*y - 20*z
direction 1.3*z
up y
right 4/3*x
look_at 0*x
}
light_source {
20*z
color White
}
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I know it doesn't look pretty yet! :(I'll keep trying to improve it. especially
the lighting; is there a trick for making a diffuse light source? If someone
has any suggestions I would appriciate it!
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![](/i/fill.gif) |