POV-Ray : Newsgroups : povray.newusers : Problem merging two isosurfaces : Re: Problem merging two isosurfaces Server Time
28 Jul 2024 14:21:08 EDT (-0400)
  Re: Problem merging two isosurfaces  
From: Mike
Date: 13 Oct 2008 13:40:01
Message: <web.48f3876ac4ddaaeec9b9f9f00@news.povray.org>
Actually, I just tried it with photons on and it did not get rid of the
speckles.  Also, I do not think the speckles are from the egg crate pattern
since the frequency is too small and since this program does not seem to take
into account interference of waves, I don't think it would be possible to have
such a small frequency developing.  The reason I am being such a stickler with
this is that I plan on using this for visualizing an experiment and we would at
least try to minimize artifacts as much as possible.

-Mike




"Cousin Ricky" <ric### [at] yahoocom> wrote:
> "Mike" <win### [at] hotmailcom> wrote:
> >   My problem is that when I try to
> > merge the two objects I create, I have tried merge and union I always see a
> > middle boundary in between them.  The indicies of refraction are matched and I
> > am using fresnel reflection, so I do not see how or why I am seeing this.  If
> > anyone has any ideas on how to make this artifact go away that would be very
> > helpful.  I have posted the code I used to make the object below.
>
> This looks like a coincident surface problem.  Usually this shows up as
> speckles, but in your case it appears to have obliterated both surfaces.
>
> The quick solution would have been to change the 3.2 to 3.4999 so that the
> overlap area is only 0.0001--but that didn't eliminate the problem for me; it
> only made it thinner.
>
> But I like Mike Williams's solution better anyway.  The cast spots seem to be
> from the egg-carton topology, although I can't think of why that would be.  But
> once you turn on photons, they'll refract into a spotted pattern anyway, so I
> wouldn't worry about them.


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