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"Carlo C." <nomail@nomail> wrote:
> The picture is very suggestive.
> I like the presence of POV logo.
Thank you! The logo is actually a height_field, made from a sort of 'depth
render' of the actual logo 'object' in logo.inc. I originally wanted some tool
'chisel marks' on it--as if ancient sculptors had made it--so I set it up as
part procedural HF/part crackle function. Hard to describe; but the result
looked nice. In the end, though, it just looked too 'busy' for the scene. So as
it turned out, I could have used the much-simpler POV logo object itself!
Ken W.
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