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I have a scene file which has stuff like this:
#macro bigthing(_this, _that, _other)
..... do this big thing
#end // bigthing
#macro blah(_index)
bigthing(ThisArr[_index], ThatArr[_index], OtherArr[_index])
#end // blah
blah(1)
blah(2)
blah(3)
..... and so forth
Is there any way I can condense the multiple blah() calls into something like:
#for _index in 1..10
blah(_index)
#end // for
That would rule. Thanks!
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