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> Well, you can always use the source, so the previous assertion is not
> right. Now, it's 4D math.. that's another story to understand the code.
> Patching is one way... but first have a look at the julia documentation,
> maybe your formula is already part of the 18 provided for hypercomplex.
> If not, add it.
> BTW, what is your specific formula ?
> would it matter if your bounding volume is not a 4D-4-units sphere ?
Right, I did look at the code, but I'm too unfamiliar with the language. Anyway,
I did some more homework on how this is done in general (one uses a distance
estimation method for every ray to determine an intersection point and a
surface normal)
So if I want to do something similar just using SDL code, it's like trying to
write a raytracer inside a raytracer, which is not good! :-((
The thing I want to try and do in a novel way is the Lorenz attractor, so none
of the features in Julia Fractal can be used, as what I want to do is totally
different.
My own conclusion is that want I want to do is impossible..
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