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"alphaQuad" <alp### [at] earthlinknet> wrote:
> F1 on "absorption"
> media { absorption Color ... }
> goes to :
> SCATTERING:
> scattering {
> Type, COLOR [ eccentricity Value ] [ extinction Value ]
> }
>
> scattering was used???? type?
> isotropic, Mie (haze and murky atmosphere), Rayleigh, and Henyey-Greenstein
According to Christoff Hormann, the Mie types are best for water. I used
scattering { 3, <0.004, 0.012, 0.020> }. I also added:
method 3
intervals 1
samples 3, 3
aa_level 2
to speed things up, but be warned that in some scenes there will be a penalty in
quality. Please find attached my source code.
Have a look at Christoff's tutorial:
http://www.imagico.de/pov/water/index.html
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Download 'dodecaland.pov.txt' (12 KB)
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