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angle of 2 vectors:
#if (degrees(radang2(nA,nB)) < "somenumber") add nB to tally for this vert(nA),
normalize.
nA was initialized to "this" triangle normal before comapring to adjacent
triangle/planes
AN important part of this variable angle logic, hope this helps in the long run.
nested triangle loops comparing all triangles for adjacency, 3 times for each
vert in ea triangle. If not compiled this would be slow for large objects.
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