Media absorption made the difference between "water" and "ocean." A high
dispersion_samples was absolutely necessary to prevent an ugly, disjointed
appearance to the serendipitous rainbow on the 2nd spire from the left.
Radiosity was essential for preventing that "Look at me! I'm RAY-TRACED!" look.
Roll all of them together and you get...
Scene Statistics
Finite objects: 13
Infinite objects: 4
Light sources: 1
Total: 18
Render Statistics
Image Resolution 1024 x 768
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Pixels: 798065 Samples: 4520337 Smpls/Pxl: 5.66
Rays: 248032810 Saved: 6846754 Max Level: 50/50
----------------------------------------------------------------------------
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Blob 1960460307 246439831 12.57
Blob Component 68916803929 2708845529 3.93
Blob Bound 257059823985 106516682795 41.44
CSG Intersection 835031756 143301860 17.16
CSG Merge 117157818 115648825 98.71
Plane 5955388550 2857842614 47.99
Sphere 402513945 240902498 59.85
Bounding Object 402513945 240902498 59.85
Bounding Box 6076922178 2187538944 36.00
Light Buffer 3691252116 2866930699 77.67
Vista Buffer 66991906 65422192 97.66
----------------------------------------------------------------------------
Function VM calls: 129982716
----------------------------------------------------------------------------
Roots tested: 421613038 eliminated: 27611333
Calls to Noise: 1226003249 Calls to DNoise: 1364408936
----------------------------------------------------------------------------
Media Intervals: 48633512 Media Samples: 74348089 (1.53)
Shadow Ray Tests: 454069577 Succeeded: 270105277
Reflected Rays: 67897419 Total Internal: 19303128
Refracted Rays: 84953494
Transmitted Rays: 42055387
----------------------------------------------------------------------------
Radiosity samples calculated: 1377815 (14.72 %)
Radiosity samples reused: 7980092
----------------------------------------------------------------------------
Number of photons shot: 95662
Surface photons stored: 1904516
Priority queue insert: 691971082
Priority queue remove: 669977402
Gather function called: 78408468
Gather radius expanded: 2163499
----------------------------------------------------------------------------
Smallest Alloc: 17 bytes
Largest Alloc: 327696 bytes
Peak memory used: 251379687 bytes
Total Scene Processing Times
Parse Time: 0 hours 0 minutes 2 seconds (2 seconds)
Photon Time: 0 hours 17 minutes 15 seconds (1035 seconds)
Render Time: 16 hours 5 minutes 6 seconds (57906 seconds)
Total Time: 16 hours 22 minutes 23 seconds (58943 seconds)
CPU time used: kernel 28.91 seconds, user 58012.92 seconds, total 58041.83
seconds
Render averaged 13.55 PPS over 786432 pixels
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A sixteen ******g hour long render! Soft shadows (area_light) were patched in
later.
Acknowledgements:
Idea generator : alphaQuad
Inspiration : Jonathan Hunt
Media assistance : Mike Williams
Numerical analysis : Alain
Water spectral
absorption raw data : Martin Chaplin
Water surface normal : Christoph Hormann
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