"Gaf" <nomail@nomail> wrote:
> really honorific. Fortunately I can use a distant server for the rendering, so
> the time spent with it is not lost for me. For the further trifling I uploaded
> the original textures here (I transformed them into JPG only because of their
> size):
>
> www.raytracer.hu/temp/chess_textures.zip
>
> Although I can write you scarcely, I look at the site several times a day and I
> always read with great enthusiasm your new ideas. I am deeply grateful to you.
> The DOF version of the picture is already under rendering, I let to count it in
> now.
>
> I will return soon... :-)
On the area light orient:
Parse Warning: "orient" can only be used with circular area lights. This area
light is now circular.
If you really want an oriented non-circular is when you use the crossproduct
orientation for any light position. afaik
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