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"Gaf" <nomail@nomail> wrote:
> Hi! This is my first finished work with the POV-Ray. Render time: 8h 25min...
>
> Gaf
Your light is one thing giving you so much render time. A 320x240 test (with no
AA) went from 4 minutes to 40 seconds (length of 1, and 1 Knight) with a light
fix: squares the light vectors to direction of travel, plus extra light in
array, wider falloff. (Is it just all those pieces lighting the board or some
other change?)
//vlen = 22.2
#declare _z_ = <3, 0, -3>-<-17, 10.4, 10.4>;
#declare _x_ = vnormalize(vcross(y,_z_))*15;
#declare _y_ = vnormalize(vcross(_z_,_x_))*15;
light_source { <-17, 10.4, 10.4> color rgb <1, 1, .8>
adaptive 50
spotlight
radius 7
falloff 40
point_at <3, 0, -3>
area_light _x_,_y_, 13,13 adaptive 0 jitter orient circular
photons{
reflection on
refraction on
}
}
Array length of 15 (same as orig) for another 20 seconds: total 1 minute versus
4 minutes.
This light gives 5-10 minutes per piece depending on the resolution and power
you have. Expect around 1/3 the render time or two thirds less.
Looks to me like, if you look at the Queen shadows in previous 2 imgs, a skewed
array = skewed shadows.
There is starting to appear more rays from the Knight hitting the board in this
lower res img (corner H5).
aQ
#declare original_light =
light_source {
<-17, 10.4, 10.4>
color rgb <1, 1, .8>
adaptive 50
spotlight
radius 7
falloff 40
point_at <3, 0, -3>
area_light <15, 0, 0>, <0, 0, 15>, 12, 12
photons{
reflection on
refraction on }}
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