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> > > I have a further problem down the line. That is, if I make the
> > > sphere_sweep (semi) transparent then the white dots remain even when no
Try changing the sphere sweep into a simple merged while loop of spheres and
cylinders. Decrease the addition of X if you need higher resolution.
Hope this helps.
-Peter
camera{location z*-15 look_at 0}
light_source{<5,10,-20>,1}
merge{
#local X = -6;
#while (X<6)
#local P = <X,sin(X),0>;
sphere{P,0.25}
#ifdef(P2)
cylinder{P,P2,0.25}
#end
#local P2 = P;
#local X = X+0.1;
#end
pigment {rgb x*1 transmit 0.5}
}
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