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First of all i'm a complete newbie, but i've searched a lot and didn't find
anything similar. (I'm using the windows version 3.6)
The problem i'm having is that whether i've defined a light source or not, any
plane and/or object is always illuminated. For example the following renders a
blue/red checkered plane thats a little dark, but illuminated all the way to
the horizon and a yellow sphere(also a little dark, but still illuminated):
#include "colors.inc"
#include "stones.inc"
camera {
location <0, 2, -3>
look_at <0, 1, 2>
}
sphere {
<0, 1, 2>, 2
texture {
pigment { color Yellow }
}
}
plane { <0, 1, 0>, -1
pigment {
checker color Red, color Blue
}
}
Now the "Messages" part of Pov-ray even states that no light sources were
in the scene, only 1 finite and 1 infinite object. So why isn't my rendering
completely black? There is no light source, so how can i possibly see
anything/how could it possibly render anything?
Thanks in advance,
Triple
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