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1000 area lights from a light dome illuminating the scene, and giving the sphere
in the middle a set of phong highlights that simulate a diffuse reflection. The
sphere also has a blurred real reflection as well, giving a nice doubled
reflection effect. The floor is a blurry reflector as well, but is still a
little grainy.
The scene is made up of 1000 individual renders, each taking about 12 seconds.
Total wall-time was about 2 hours across two CPUs (2.4GHz Core Duo).
Cheers,
Edouard.
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