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Sorry to post twice in a row. I hope I'm not being annoying... :-) I'm just
really stuck, and I'm sure there's an easy answer, but I can't figure it out.
I have 1) a point in a mesh and 2) a user-defined object created at the origin.
I want to be able to orient the object perpendicular to the mesh surface at the
known point. I know the normal, but I cannot figure out to calculate the
rotation for the object. Can I use the normal to orient the object, or am I
just way off in figuring out how to do this?
Thank you!
~Angela Perry
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