"callendorph" <cal### [at] esolarcom> wrote:
> "alphaQuad" <alp### [at] earthlinknet> wrote:
> > I think this will help, I can calc the points on the xy screen, by understanding
> > a sin law and world to screen transformation.
>
> Yes - this makes sense. Actually this is exactly what I am trying to do only I
> am doing the computation part of things in Matlab. Thanks for pointing me in
> the right direction.
>
> ~Carl
hmm all of this made me realize that I never actually rolled the camera. Had I,
I might have seen missing frame stars since I forgot to invert after developing
z-roll feature as final orbit cam step. updated once again. 406393
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