"alphaQuad" <alp### [at] earthlinknet> wrote:
> I think this will help, I can calc the points on the xy screen, by understanding
> a sin law and world to screen transformation.
Yes - this makes sense. Actually this is exactly what I am trying to do only I
am doing the computation part of things in Matlab. Thanks for pointing me in
the right direction.
~Carl
Post a reply to this message
|