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A long time ago, when I first started playing with POVRay, it was quite the
trend to have a short POV script for a signature. No one does that anymore it
seems, but I always wanted to try it, so I did! Except the lathe object in the
script appears with artifacts...
I've tried antialiasing, raising the max_trace_level, and adding the sturm
keyword, but none worked. I am using version 3.6.1c.
camera{location y*10 look_at 0}
light_source{<1,30,1>rgb 1}
difference{
lathe{
bezier_spline
4,
<0,-2>,<2.5,-1.95>,<1,2>,<0,3>
rotate x*90
texture{
pigment{
bozo scale .25
color_map{
[.2 rgb 1.5]
[1.0 rgbt<1.6,1.5,1.5,.3>]
}
}
finish{
specular 1
roughness .0005
reflection .85
irid{.25 thickness .25 turbulence 0.5}
}
}
}
prism{
linear_sweep
linear_spline
0,6,28,
<-.05,-.33>,<-.38,.66>,<-.71,-.33>,<-.61,-.33>,<-.51,0>,
<-.25,0>,<-.15,-.33>,<-.05,-.33>,<-.46,.1>,<-.38,.46>,
<-.31,.1>,<-.46,.1>,<.05,-.33>,<.05,.66>,<.46,.66>,
<.66,.46>,<.66,.26>,<.46,.06>,<.15,.06>,<.15,-.33>,
<.05,-.33>,<.15,.56>,<.41,.56>,<.56,.41>,<.56,.31>,
<0.41,.16>,<.15,.16>,<.15,.56>
texture{
pigment{rgb<.6,.4,.1>}
finish{ambient .15 brilliance 5 metallic specular .8 roughness .01
reflection .65}
}
}
}
(Sorry about the lousy formatting...signatures were crammed to make them as
short as possible. I tried to break it up so it is mostly readable :-) )
Thanks in advance!
~Angela Perry
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