POV-Ray : Newsgroups : povray.advanced-users : Reverse engineering scene settings from rendered images : Re: Reverse engineering scene settings from rendered images Server Time
5 May 2024 05:35:33 EDT (-0400)
  Re: Reverse engineering scene settings from rendered images  
From: SharkD
Date: 13 Jul 2008 22:10:01
Message: <web.487ab4599aa045fd302c26d00@news.povray.org>
Alain <ele### [at] netscapenet> wrote:
> The original images probably used environment maping (for reflections) and light
> maping (for light intensity and shadows). Many games never use actual lighting,
> but rely on light maping. It works great for scan-line rendering, but not for
> ray-tracing.
> If you don't have access to those maps, then your only choice is emulation and
> trial and error.
>
> --
> Alain
> -------------------------------------------------
> You know you've been raytracing too long when your personal correspondence to
> friends starts out with #Dear Linda =
> Ken Tyler

I am pretty sure actual lighting was used, as the images come complete with
shadows.

Anyway, I started a similar thread over at CGTalk in which I provided examples.
You can find it here:

http://forums.cgsociety.org/showthread.php?f=2&t=651372

-Mike


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.