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Alain <ele### [at] netscapenet> wrote:
> The original images probably used environment maping (for reflections) and light
> maping (for light intensity and shadows). Many games never use actual lighting,
> but rely on light maping. It works great for scan-line rendering, but not for
> ray-tracing.
> If you don't have access to those maps, then your only choice is emulation and
> trial and error.
>
> --
> Alain
> -------------------------------------------------
> You know you've been raytracing too long when your personal correspondence to
> friends starts out with #Dear Linda =
> Ken Tyler
I am pretty sure actual lighting was used, as the images come complete with
shadows.
Anyway, I started a similar thread over at CGTalk in which I provided examples.
You can find it here:
http://forums.cgsociety.org/showthread.php?f=2&t=651372
-Mike
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