POV-Ray : Newsgroups : povray.pov4.discussion.general : Feature request: Texture / Finish adjustments : Re: Feature request: Texture / Finish adjustments Server Time
3 May 2024 00:41:14 EDT (-0400)
  Re: Feature request: Texture / Finish adjustments  
From: Reactor
Date: 13 Jul 2008 01:15:00
Message: <web.48798f3f6ac539c8b5bf4fb40@news.povray.org>
>
> I think the program is supposed to behave this way. For instance, if you don't
> use transmit or filter, then the top-most texture's pigment will completely
> obscure any underlying textures' pigments. If you want different finishes then
> you'll have to use a texture_map.
>
> -Mike



My experience has been that the finish declared last is applied to all of the
object, even when in a texture_map statement.
From the documentation:
>Note: transformations are not allowed inside a finish because finish items cover
>the entire surface uniformly. Each of the FINISH_ITEMS listed above is described
>in sub-sections below.

This precludes layered and patterned finishes.

-Reactor


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