>
> I think the program is supposed to behave this way. For instance, if you don't
> use transmit or filter, then the top-most texture's pigment will completely
> obscure any underlying textures' pigments. If you want different finishes then
> you'll have to use a texture_map.
>
> -Mike
My experience has been that the finish declared last is applied to all of the
object, even when in a texture_map statement.
From the documentation:
>Note: transformations are not allowed inside a finish because finish items cover
>the entire surface uniformly. Each of the FINISH_ITEMS listed above is described
>in sub-sections below.
This precludes layered and patterned finishes.
-Reactor
Post a reply to this message
|