"Andreas" <jak### [at] abofi> wrote:
....
> I've gotta say, that looks very good! To use icosahedrons to simulate the braids
> is something I never would have thought possible. I'll experiment with the code
> and see if I can get a more realistic texture and so on.
> Thank you very much for your help! That goes for everyone of course :) Hopefully
> I can now get a decent-looking scene together with everything I've learned here.
Thanks for the feedback. One rather large flaw in my approach occurred to me
AFTER I posted everything. (Isn't that always the way?) I've applied the
texture to each individual icosahedron. It would probably be MUCH better to
pull it out of there and apply it to the whole "union" and thus prevent the
loss of numerous subtleties inherent in any given texture.
Best Regards,
Mike C.
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