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"Andreas" <jak### [at] abofi> wrote:
....
> As for the whip, it seems like the sphere_sweep method is quite complicated, and
> I do not have enough math skills to actually implement something like that, at
> least not for a coiled whip.
> Am I correct in assuming that I can use POV-Ray textures for the 3D mesh, and
> still get the UV mapping to work seamlessly?
>
> Thanks
>
>
> Andreas
I've taken a shot at the whip and will shortly post the image and source files
in their respective binary topics. I hope it helps.
Best Regards,
Mike C.
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