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"Tim Attwood" <tim### [at] comcastnet> wrote:
> It's much simpler conceptually if you replace all the
> mesh operation details with more descriptive POV.
>
> Part one describes an animated lathe/SOR, I would
> sketch out on grid paper the profiles of the mushroom
> cloud over time and then make splines that cut
> across the profiles starburst-ways. Then a macro to
> create a lathe object by sampling the splines at a given
> time.
I'm not sure what you mean here. I don't use any meshes. I use lathes only. What
I've done is stored the control points for certain keyframes and then
interpolated across these points using a macro.
> Part two describes an animated displacement map,
> since POV doesn't have a true displacement map
> feature you need to decide if you want to use normals,
> or isosurfaces. POV noise is already perlin, so it can
> be animated without pre-rendering. You could look
> at ISO_CSG, it has a SOR, then you could add the
> noise function.
Yes, it's too bad POV doesn't support displacement. It looks much better than
just normals.
Since the scene is more or less "done" in terms of implementing what is put
forth in the tutorial, and no longer in the planning stages, I was hoping more
for specific alterations or tweaks to make it look better. What I mean is,
since I've done all the things listed in the tutorial, now I just want to make
things look better.
-Mike
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