|
![](/i/fill.gif) |
> In your example, the union is useless and the whole thing is the same as:
> sphere { TheSpheresToPut hollow}
> but more complicated, and slower as you get an unbound object.
Actually, I was trying to get the pigment of the object. I only wanted the
sphere to appear, but with the texture of the object, hence my method with the
cutaway thing...
>
> Use an intersection of that box
> and all your spheres. Apply your texture to the whole intersection.
Yeah, I'd like to, but what texture ?...
Bah, I guess I'll just have to pass the pigment to my macro as well as the
object...
Post a reply to this message
|
![](/i/fill.gif) |