POV-Ray : Newsgroups : povray.newusers : Trace with pigments : Re: Trace with pigments Server Time
28 Jul 2024 22:26:04 EDT (-0400)
  Re: Trace with pigments  
From: Gyscos
Date: 7 Jul 2008 00:10:00
Message: <web.487195f9c03ce0661ba56a630@news.povray.org>
> In your example, the union is useless and the whole thing is the same as:
> sphere { TheSpheresToPut hollow}
> but more complicated, and slower as you get an unbound object.
Actually, I was trying to get the pigment of the object. I only wanted the
sphere to appear, but with the texture of the object, hence my method with the
cutaway thing...
>

> Use an intersection of that box
> and all your spheres. Apply your texture to the whole intersection.

Yeah, I'd like to, but what texture ?...


Bah, I guess I'll just have to pass the pigment to my macro as well as the
object...


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